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Patch 3.3 Drop Rates, Treasure Class Changes, and Game Data Guide

8/19/2026·조회 0

[D2R 3.3 — key changes]

  1. Hell act-boss essences: on a normal 1-player farm, about 3.87% per pick from Duriel, about 2.51% from Andariel (about 16% per kill), and about 1.71% from Mephisto / Diablo / Baal. The statue slot is relatively lower; Andariel is about 0.72% per pick.
  2. Worldstone Shard chance + bonus gear: champion/unique shard selection is down about 23%. When a shard hits, a TC 63 item or a Good bundle comes with it.
  3. Sunder Charm sources reshuffled: in the field grand-charm unique pool, Gheed's Fortune is 15/21, and the Herald-only slot is 2/407. Do not paste the field 6/21 onto Heralds.
  4. Herald QF: only the extra 1 pick at tiers 3–4 uses QF 850 (about 1.29× unique on that pick). Only the extra 2 picks at tier 5 use QF 870 (about 1.45× on those picks). It is not a kill-wide multiplier.
  5. Hustle runewords unlocked + low-tier unique/set: seven Ladder Season 3 runewords open on Non-Ladder. Nine uniques and Angelic Raiment have Ladder-only stats. Manald Heal is +10% Faster Cast Rate.

1. Act boss drops (essences and Ancient statue)

Hell, 1 player, normal farming (repeat kills, not the first quest clear). These are the four Token of Absolution materials. Andariel and Duriel share Twisted Essence of Suffering.

① Essence — one boss

Even when the essence slot weight goes 7× or 3×, gear and no-drop rise with it, so the feel is only the numbers above.

On a normal Hell farm, essences line up Duriel > Andariel > Mephisto / Diablo / Baal.

The file’s tes=1 row and these numbers disagree because of why Andariel’s tes=1 row is a dead table.

② Ancient statue

As essences went up, the statue slot went down relatively.

③ First kill only

  • Andariel: same as a normal farm. Essence and statue are the numbers above.
  • The other four: first-kill essence still uses the old weights. (Duriel tes 2; Mephisto / Diablo / Baal stay at 1)

2. Worldstone Shards

① Selection chance (about 23% lower)

  • Champion: 3/103 (about 2.91%) → 3/133 (about 2.26%)
  • Unique: 2/64 (about 3.13%) → 2/83 (about 2.41%)
  • Super Unique: about 6.24% → about 4.82% on two attempts

② Bonus when a shard hits (Citem A Shard / Uitem A Shard)

  • Champion: gold 60%, Act 1 (H) Equip A 37%, Good 3%
  • Unique / Super Unique: Act 1 (H) Equip A about 93.5%, Good about 6.5%
  • Good bundle: rings, amulets, gems, jewels, charms; the rune chain includes up to Vex (very low weight)

③ Super Uniques that do not drop shards

They use a dedicated TC.

The Smith, Griswold, and The Cow King share a Uitem table, so shards do drop.


3. Sunder Charms

① Drop conditions

  • Latent Sunder Charm qlvl 69 → 75
  • cond('Difficulty', hell)Hell, monster level 75+

② Field grand-charm unique roll (Gheed's Fortune rarity 1 → 15)

  • 3.2: Gheed 1/7 (14.3%), sunders combined 6/7 (85.7%)
  • 3.3: Gheed 15/21 (71.4%), sunders combined 6/21 (28.6%), about 1/21 each (about 4.8%)

When a grand charm goes unique from Pindleskin, Travincal, and similar, it still uses this pool.

③ The Herald-only slot is 2/407

One Herald item pick (Act * (H) Herald Item *) weighs gear 360 + Good 30 + shard bonus 15 + Sunder Charms 2 = 407. Only after that 2 hits does the 101 table pick the type. Magic find is irrelevant.

Do not use the field 6/21 as a Herald chance.

Official type names (101 weight, Latent Sunder Charm):

Do not swap the physical and magic names.


4. Herald QF

This is the Unique column in TreasureClassEx. The formula is final denominator = base denominator * (1024 - QF) / 1024.

① QF by tier

  • Base 2 picks: QF 800(1024-800)/1024 = 224/1024
  • Tiers 3–4, extra 1 pick only: QF 850 — about 1.29× unique on that pick
  • Tier 5, extra 2 picks only: QF 870 — about 1.45× unique on those picks

The whole kill is not 1.45×.

② Pick count

  • Tiers 1–2: 2 item picks (QF 800)
  • Tiers 3–4: base 2 picks + 1 extra (QF 850)
  • Tier 5: base 2 picks + 2 extra (QF 870)

The condition is heraldtier. Tiers 3–4 are >2 and <5. Tier 5 is >4.


5. Runewords, uniques, sets, skills

Display names are from D2R string files. Community nicknames are not used.

The nine uniques with changed mods and the new Angelic set stats are Ladder-only by the official notes.

① Seven Ladder Season 3 runewords unlocked on Non-Ladder (runes.txt, lastLadderSeason=14)

② Nine low-tier uniques (uniqueitems.txt, firstLadderSeason=15)

Angelic Raiment (setitems.txt / sets.txt)

④ Sunder Charm cube (cubemain.txt)

Crafted Sunder Charm (6 types) required level 69 → 75

⑤ Warlock (skills.txt)

  • Bind Demon: physical damage bonus on the bound demon (base 50, +25 per level)
  • Seal: Death: the explosion proc damage type is fire

Related posts

Sources

  • D2R source tables (TreasureClassEx.txt, uniqueitems.txt, runes.txt, setitems.txt, sets.txt, skills.txt, cubemain.txt, monstats.txt)

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